
vaultreave

Rocket Booster
4 / 10
I kept seeing the same thread in extraction-game communities: people who like the dive-loot-extract loop but are tired of losing an hour to someone camping the exit. So the version I built defaults to PvE. What it is: - Extraction roguelike. Random pixel dungeon, grab loot, leave through the blue exit to bank it — or take the red door one floor deeper for better stuff and no way back. - Die and you drop everything you were carrying. Your camp stash is always safe. - Party (up to 4), private, and daily runs are pure PvE — no friendly fire, downed teammates can be revived. Player-vs-player damage only exists in public matchmaking, which you choose to enter. - Runs in a browser tab on desktop or phone. No install, no launcher, no account needed to start. What it isn't: - It's pixel art made by a small team, not a 3D client. If you want fidelity, this isn't it. - It's not a 2-minute coffee-break game — a run is real-time and you can't pause it. Free to play. Optional purchases are cosmetic/convenience only, no paid stats. Play: https://vaultreave.com/play?src=reddit_pmg Genuinely after feedback on the first 5 minutes — new players were dying in about 30 seconds, so I just shipped a much gentler first two runs. Curious whether it landed or overcorrected.
0.0 (0)






Ratings (0)
Sign in to rate this project