
TALK OUT
Someone talks. Some of it is a tactic. Catch it, name it — naming it takes its power.

Rocket Booster
0 / 10
Someone talks. Some of it is a tactic. TALK OUT is a free browser game about the moment you feel a conversation tilt and can't say why. A car salesman. A recruiter whose offer expires tonight. A match who's suddenly very invested. A voice on the phone who knows your bank's name. They talk, you listen, and when a line is doing something to you, you catch it and name it. Naming it is the whole game, because a tactic you can name stops working on you. TEN EPISODES, THREE BOSSES - you work up from a used car lot to a briefing room. Every opponent is built from documented influence technique: manufactured urgency, false scarcity, reciprocity debt, the foot in the door, the slow escalation you agreed to one small step at a time. A DAILY GAUNTLET - 55 lines dealt from every episode, the same deal for everyone, once a day. Your composure drops with every tactic that lands. Survive, or get talked out. AFTER EVERY RUN, THE X-RAY - a plain breakdown of what was used on you, what you caught, and what got through. The ones that got past you come back as field notes: what he was after, how it sounds in the wild, the tell, and the sentence to say back. No download, no account, no ads, nothing to buy. Runs in the browser on phone or desktop, and your progress stays on your device. Built because manipulation works on people who can't name what's happening, and stops working the moment they can.
0.0 (0)



Ratings (0)
Sign in to rate this project