Back to catalog


Mazed Isle 3D
3 pointsGames

Rocket Booster
3 / 10
About this project
A tower-defense game combining quick decision-making, precise timing, resource management and maze solving. Gameplay includes two pirate crews who aim capturing the isle by pushing the opposing crew out. You have to destroy the enemy cannon by deploying soldiers to neutralize the opponent while stopping enemy soldiers using cannon balls. Enemy is currently AI and each level includes a new maze with a random difficulty assigned. AI behavior depends on difficulty level so expect enemy to shot down more soldiers on increased difficulty. Maze complexity is another factor, you want to deploy soldiers into closest point to enemy cannon so enemy will have least chances of shooting down them.
Community rating
0.0 (0)
Screenshots











Ratings (0)
Sign in to rate this project